Contestant Management
Adding players, NPCs, and configuring AI...Start by adding contestants using the + PC or + Auto-NPCs buttons. Player Characters start with blank stats, while Auto-NPCs generate names, races, and randomized attributes. Clicking the Gear Icon allows you to toggle CPU Control or adjust hidden "Tricks" like Dishonesty and Aggression.
The table tracks CON, BSL (Base Sobriety Limit), Prior drinks, current Drinks, and the real-time DC for the next save.
Icons: šŖ = Resilience (Advantage), š”ļø = Immunity.
The Betting Book
Placing wagers and calculating payouts...Register interested NPCs or players, then place wagers. If Team Mode is active, the book automatically populates with every faction in the roster.
Game Flow & Reporting
Controlling rounds and exporting logs...Click Start Contest to lock the roster. Use Next Round to resolve saves and increment drinks. The Random Event button injects mechanical chaos, and Undo rolls back mistakes.
Drinking Contest Manager
| Contestant | Team | CON | BSL | Prior | Drinks | DC | Tricks | Action | Status |
|---|
Tavern Ledger
The Core Rules
BSL = 2x CON (min 1).
DC = 10 + (Drinks > BSL).
Fail = +1 Level. Crit Fail = +2 Levels.
Levels of Intoxication
- Level 1: Sober
- Level 2: Tipsy (Adv. CHA)
- Level 3: Drunk (Dis. INT/WIS)
- Level 4: Queasy (Dis. CON/CHA)
- Level 5: Pass Out